This is a bubble shooter elimination + simulation game. Although the art is very rough, the game design concept is very good.
The game is based on the theme of farm management. The fruit is picked by the bubble dragon elimination game, and then the fruit is sold to the NPC in the stall. The money earned is then used to upgrade and purchase fruit trees. The two game methods are well integrated, allowing players to After the intense single-round bubble shooter elimination game, simple simulation management gives players the motivation to continue playing, instead of breaking through levels for the sake of breaking through.
Although the game consists of two major gameplays, the main body of the game is still the bubble shooter elimination gameplay, and the simulated business gameplay is relatively mediocre.
There is a more eye-catching design in the bubble shooter elimination game, that is, the increase of bubble branches is related to the player's fault tolerance, which means that if the player launches the ball without triggering the elimination, the fault tolerance will be +1, and the number of fault tolerance will reach a certain amount. The number of bubbles will only be increased in the game scene when the number is set, and no bubbles will be added at other times.
This setting greatly increases the sense of accomplishment brought by players' strategic clearance.
Perhaps in order to balance the difficulty of the game, while increasing the proportion of the game strategy, the difficulty of the operation in the game is relatively increased, that is, the default launch has no trajectory (the launch trajectory is made into a limited number of game props), usually Players can only launch by feeling, and the error is naturally inevitable.
A very good game, there is still a lot of room for optimization.