This is a tower defense game with a soldier theme. The rhythm of the game is tight and it is easy to indulge.
The game's early rhythm experience is good, mainly reflected in 3 aspects:
1、Level enemy wave number, wave number interval, enemy number, speed, blood volume and other values are just right. Wave after wave, plus the high tolerance of the initial game, a base with 100 HP can almost miss about 50% of the current level Monsters, so the game gives the player a sense of tension and oppression without making people desperate
2、The tension of the game is guided progressively from level to level, rather than suddenly increasing, which gives players a period of adaptation
3、The initial strategy is relatively low-demand. As long as the number of troops to be defended is sufficient, the rest is the issue of the priority of the upgrade of the troops, which is equivalent to giving novice players a stage where they are familiar with the gameplay.
In the early stage of the game, in addition to the good rhythm, the upgrade system of the game and the design of the top soldiers during the level settlement in the game have greatly increased the stickiness of the players:
1. Only 4 units were experienced in the early stage, but each unit has a separate upgrade system. The medal value obtained through customs clearance is required to increase the upper limit of the level of the unit. Soldiers will gain some special abilities if the level is higher.
The soldiers placed in the game can accumulate experience by destroying the enemy. After full experience, you can spend money to upgrade the soldier, up to the upper limit of the unit.
2、Keeping the top soldiers during the clearance and settlement means that the player can keep several soldiers from the current level to the next level during the clearance and settlement. The remaining soldiers will continue to use the next level in addition to experience, and the purchase price will be relatively reduced. Let people have a current level of effort will not be wasted, but also can stimulate the player to continue to play the next level.
Although the author is only an early experience of the game, the good immersion of the game is worth continuing to experience.